søndag 9. april 2017

Battle Report #482: Sloan vs Fyanna2

:: Prologue ::

Got a couple of games in with Sloan yesterday. I was lucky to book two different Legion opponents with different lists and playstyles to really test Sloan out. First up was Fyanna2 with an Oracles variant presenting no less than 9 Warbeasts!

:: Lists ::

Cygnar:
Cygnar - Firing Solution v4
Theme: Heavy Metal
4 / 4 Free Cards     75 / 75 Army
Armory - Steamroller Objective
Captain Kara Sloan - WJ: +28
-    Squire - PC: 0
-    Hunter - PC: 11
-    Hunter - PC: 11
-    Hunter - PC: 11
-    Stormwall - PC: 39 (Battlegroup Points Used: 28)
-    Lightning Pod
-    Firefly - PC: 8
Captain Arlan Strangewayes - PC: 0
Journeyman Warcaster - PC: 0
-    Hunter - PC: 11
Lieutenant Allison Jakes - PC: 0
-    Hammersmith - PC: 12
Opponent:
Fyanna2 Oracles
- 3x Neraph
- 2x Angelius
- 4x Raek
2x Forsaken
Shepherd
Hellion

:: Pre-Battle Thoughts & Deployment ::

We play The Pit and I win the roll-off. Since this is Sloan and I don't know the matchup I elect to go last, picking the side with the least offensive terrain for Fyanna to take advantage of when she feats.


:: Game ::

Fyanna builds a fort behind the central rock.


I contemplate feating, but I want to get Refuge up and hitting DEF18 stuff isn't ideal. Instead I try and get into un-jammable positions where I can hopefully aim under Fyanna's feat.


Fyanna pushes beasts up and feats.


My primary goal here is to take out everything which threatens my support, which means most of the fliers close to my lines and the two Neraphs on the hill. The idea is to save the Hammersmith and Stormwall for as long as possible: They can provide a pretty good no-go zone and the latter can lock stuff down in melee despite shooting.

I miss a couple of the first attack and solving this becomes a bit of a pain. The Hammersmith misses its first attack as well when it activates so its focus is wasted. Luckily the last Hunter and the Stormwall get some work done. It's not spectacular but it's a start!


My opponent looks for angles on Sloan but cannot find any. The Hammersmith free striking stuff is too big of a problem. Two Raeks frenzy and my opponent figures he'll try to go for the 'wall instead. No Naga makes this a bit of a dicey proposition and the deal is sealed when the remaining Neraph on the hill (barely alive with 2 boxes) has to tank a covering fire to go in. Yes, Fyanna healed him up, but the POW10 took out his spirit regardless and the 'wall lived!


I mop up and my opponent concedes the game.


Victory to the Swans!

:: Evaluation ::

Very interesting game! The sheer amount of beasts Fyanna can get is problematic, no doubt. Her feat turn can essentially time walk lists like mine above if it gets the right terrain pieces. I feel that in this game Fyanna could've played for a bit of a longer game. If she had gone towards her flag and taken the various cover pieces on the right side she could've the obstruction on my side for her feat. That would be pretty bad for me.

I thought Sloan would be better here but this game felt really iffy. I think that if you want to play Sloan into Fyanna you need to carefully consider the terrain and scenario angles.


tirsdag 4. april 2017

Battle Report #481: Sloan vs Ossrum

:: Prologue ::

Following the finals today I had time for one more game. I got a date with Ossrum's Bunnies vs Sloan, hunter-spam variant. I think this is a matchup where Ossrum needs a lot of help in terms of everything from terrain to dice. Barring that, Sloan feels very good. This game will help illustrate why.

:: Lists ::

Cygnar:
"Firing Solution"
Theme: Heavy Metal
Captain Kara Sloan - WJ: +28 Armory
- Squire - PC: 0
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Hunter - PC: 11
- Stormwall - PC: 39 (Battlegroup Points Used: 28)
- Lightning Pod
Captain Arlan Strangewayes - PC: 0
Journeyman Warcaster - PC: 0
- Charger - PC: 9
Archduke Alain Runewood, Lord of Fharin - PC: 0
Opponent:
General Ossrum - WJ: +28
- Reinholdt, Gobber Speculator - PC: 4
- Grundback Blaster - PC: 6 (Battlegroup Points Used: 6)
- Grundback Blaster - PC: 6 (Battlegroup Points Used: 6)
- Grundback Gunner - PC: 6 (Battlegroup Points Used: 6)
- Grundback Gunner - PC: 6 (Battlegroup Points Used: 6)
- Grundback Gunner - PC: 6 (Battlegroup Points Used: 4)
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Ghordson Driller - PC: 10
- Ghordson Driller - PC: 10
Eiryss, Mage Hunter of Ios - PC: 7
Horgenhold Artillery Corps - Gunner & 2 Grunts: 6
Horgenhold Artillery Corps - Gunner & 2 Grunts: 6

:: Pre-Battle Thoughts & Deployment ::

We play Entrenched and I win the dice-off. Please Ossrum, do go first. I insist! Going second with Sloan is usually the right thing to do. In this particular matchup Ossrum basically has to feat top of 1 or else he can find himself picked apart by Sloan's feat before he's even gotten to start the game.

With 10 bunnies and 2 heavies I was curious if there was enough meat to present a challenge for Sloan. I was missing my Jakes + heavy defensive module...


:: Game ::

Bunnies! Bunnies!!


I contemplate feating into his feat. what discourages me from doing this is that I don't think I can keep Sloan safe without putting too many Hunters at risk. Instead I go for the safe play: keep stuff far back, either out of threat entirely or in cover. I take out Eiryss and scratch a couple of Bunnies but that's it.


Bunnies resolve to shuffling around. Ossrum runs to the zone.


I can get 2 Hunters and the Stormwall on Ossrum. I run Odds Machine and I'm 77% to kill him. Given the state of the game this might not be worth going for (!) as I can get a devastating feat for attrition. I decide to make the play for it though: If this assassination fails it's not necessarily game over for me. Sure I'll be down, but what's Ossrum going to do on a few boxes with a 'wall he can't deal with? To make a long story short the assassination succeeds and Ossrum dies.

Victory to the Swans!

:: Evaluation ::

At some point Ossrum can conceivably reach critical mass and overwhelm Sloan. The Stormwall just feels like such a huge (pun intended) problem for him though. There is simply nothing in his list which can reliably deal a lot of damage to it and pot-shots take forever to whittle it down, doubly so with Arlan at the ready behind. With decent, central cover pieces Ossrum probably has more game here. However the fact that Hunters pretty much can engage and disengage at will with superior mobility forces Ossrum to feat so fast. That is a big problem.

I wonder if perhaps some other Merc caster needs to be considered for Cygnar. There are a couple of legit candidates out there, most notably MacBain and Thexus I believe. Whatever comes, the Swans will be ready!

Showdown #1, Finals (#480): Darius vs Krueger2

:: Prologue ::

If we're playing Darius, I'll make damn sure we actually play Darius! For the Showdown finals I was up against a Krueger2/Kromac2 pairing. I feel pretty certain that Haley2 is the correct drop here given my opponent's Krueger2 list (TL;DR it just has one shrimp), but I want to play Darius and Circle's one of the matchups he might just have to deal with. I receive Krueger2 in return and off we go.

:: Lists ::

Cygnar:
"Metal Daddy"
Theme: Heavy Metal
Captain E. Dominic Darius - WJ: +29
- Halfjacks
- Squire - PC: 0
- Stormwall - PC: 39 (Battlegroup Points Used: 29)
- Lightning Pod
- Stormwall - PC: 39
- Lightning Pod
Captain Arlan Strangewayes - PC: 0
Journeyman Warcaster - PC: 0
- Firefly - PC: 8
Lieutenant Allison Jakes - PC: 0
- Stormclad - PC: 18
Opponent:
Krueger2
- Loki
- Megalith
- Feral
- Pureblood
- Woldwyrd
Blackclad
Gallows Grove
Shifting Stones
2x Sentry Stones

:: Pre-Battle Thoughts & Deployment ::

The scenario is take and hold. There's a lot of defensively placed cover pieces on both sides. I win the roll-off and elect to go first. The way I see this game it's a game of attrition for me. I doubt I can win on scenario. Krueger might be able to make such a play so I have to keep my eyes open. I do contemplate going directly towards his flag but decide against it because I fear that a push towards my own flag coupled with a well-timed feat will spell GG for me due to a central rock.


:: Game ::

Stuff runs. I put up Fortify on the right 'wall and Refuge on the Stormclad.


Krueger advances.


I get a little too eager as I look for angles to wipe out Mannikins on the right and forget to allocate. That's... pretty bad. Dice agree with my though and Loki takes a real beating, losing roughly half his hp.


Krueger moves to the flag, scores 1. Feral and Pureblood try and flank me. Loki moves into the trench I believe. Megalith stays passive.


I figure if I can seriously hurt the Feral I can hopefully force the issue. Status quo is not enough for me, I need to whittle Circle down before we engage and I have to engage sooner or later to not lose on CP.

Dice are cray-cray and despite warping armor the Feral goes down. This is 20-25% likely to happen so it's not the most insane dice I've ever seen, but it sure came at the right time.


Shrimp shoots up a 'wall, getting better dice than last time. Loki is being healed by Stones, force heal etc. 0-2.


I run the numbers in Odds Machine on going directly for Krueger. As anticipated, not good. Less than 10%. I then run the numbers for the shrimp. Much better! I'll take it. Both 'walls receive max focus and I go for it. It works out and the shrimp dies. Both 'walls pod in front of the Pureblood. I figure that might be a bit of a pain to deal with. Little did I know!


I've made a big mistake on the right flank. Nothing contests my own flag. God fucking damn it I made this very same mistake last time I played Take and Hold. So stupid. The Firefly is a millimetre or two away. My opponent decides to go for a play to kill my left Stormwall. His Mannikins get pod-clearing duty. Krueger activates, feats and puts up Wraithbane + TK on Megalith. Blackclad lands Hunter's Mark on the left-most Stormwall. Megalith goes in. Poor dice however sees the 'wall survive on 14 boxes. The Mannikins activate and fail to kill either (!) pod. There are no models left to clear out both pods, which means the Pureblood has to trample (!!) to reach the Stormwall. Instead my opponent uses Loki's activation to grab 4 points. This accelerates the game a lot. I had anticipated being able to thoroughly contest Circle at 4 points, but with Megalith in my face and the 4th point coming one turn early, this looks dicey and ugly. MVP pods though! Go pods!!


With Krueger feat on my 'walls and the left 'wall having Weight of Stone as well, my mobility right now is kind of gimped. I look for openings so the rightmost Stormwall can contest and jackhammer Loki. These openings do not exist. I have to kill Loki with the Stormclad, Darius and Firefly then. Luckily he's still suffered some damage from earlier on and I just so happen to have a mine which can detonate, which I happily do.

Right 'wall runs to contest. Darius feats, casts Full Throttle (Megalith had cover and thus DEF12) and puts a boosted POW14 into Loki. Stormclad charges Loki, leaving him at a couple of boxes. Firefly luckily finishes him off. Phew!

The last Stormwall kills Megalith. Halfjacks repair everything.


The way I see it I lose this game one of two ways: I either lose the contesting Stormwall in a single turn or Darius gets killed now. There are no good odds for either. My opponent chooses the former. It fails and he concedes the game.

Tournament Victory to the Swans!

:: Evaluation ::

This game evolved mostly like I thought it would. Some sloppy plays from me here and there like forgetting to allocate top of 2 or contesting my own flag mid-game. Those things aside though it was a race against the clock for me: Could I whittle down enough to reliably contest the flag before Krueger would reach 5CP? I believe the aggressive positioning of the Feral was the opening, followed by the Shrimp going down the ensuing turn. I wonder if my opponent could've tried to exploit the central-ish rubble to greater effect, neutralizing my shooting. Loki with Shield Guard could also definitely have helped out.

The Stormwall not dying I think would not have been that big of a deal if I had not given up my own flag. I will get Megalith and my feat will be intact. We're thus left with a Stormwall and a Stormclad vs a Pureblood and Loki. With my feat intact and the push stopped, I believe this is in Darius' favour. I wonder if perhaps the Stormclad should've been on the left flank all along. Old habit to play him on my caster flank, but I think this game called for something else. 20/20 hindsight is a nice thing to have when evaluating games!

I've never played Darius before and that's a big part of the reason why I dropped him so much this tournament. I wanted to test him out. It's been a good experiment and I really enjoy a couple of the things he brings to the table. The ping-pong Stormclad is all kinds of fun for example! He does struggle from not having a pre-emptive feat. In all three games I dropped him I had plays I wanted to go for but could not. There was a legitimate risk of losing both 'walls in a single turn: Rask with insane P+S levels and upkeep removal on one 'wall, Lucant with Discontinuity, Krueger with Wraithbane galore and multiple heavies. I got to work around this through what I feel is a combination of firepower, a new and unknown caster and some calculated scenario plays (both Lucant and Krueger got to 4 CP).

Winning a tournament with Darius sure was a good start! Cygnar has so many viable options now, it's really hard to tell which is best. It's a very interesting time to build a pairing though and I can tell we're far from the only faction with this "luxury problem".

lørdag 1. april 2017

Showdown #1, Game 3 (#479): Darius vs Lucant

:: Prologue ::

For my last game of the day, I faced my regular Convergence opponent with his usual Mother/Father pairing. A bit of a list chicken situation: I preferably want Haley2 vs Father and Darius vs Mother. He wants the opposite, naturally.

Part of bringing Darius today is to test him out in matchups which other Cygnar pairs don't handle that well. I certainly see a good few of these in Convergence, Iron Mother is such a strong drop vs Haley2 now with the Destruction Initiative letting her spam puncture bots -and- get a ton of battlegroup models. As such I dropped Darius and wouldn't mind either in return: Mother would be best for me but Father would help me evaluate Darius' worth in a pairing. I got the latter and off we went!

:: Lists ::

Cygnar:
"Metal Daddy"
Theme: Heavy Metal
Captain E. Dominic Darius - WJ: +29
- Halfjacks
- Squire - PC: 0
- Stormwall - PC: 39 (Battlegroup Points Used: 29)
- Lightning Pod
- Stormwall - PC: 39
- Lightning Pod
Captain Arlan Strangewayes - PC: 0
Journeyman Warcaster - PC: 0
- Firefly - PC: 8
Lieutenant Allison Jakes - PC: 0
- Stormclad - PC: 18
Opponent:
Theme: Destruction Initiative
(Lucant 1) Father Lucant, Divinity Architect [+28]
- Conservator [12]
- Conservator [12]
- Conservator [12]
- Conservator [12]
- Corollary [6]
- Diffuser [6]
Optifex Directive [4]
Transfinite Emergence Projector [19]
- Permutation Servitors
Transfinite Emergence Projector [19]
- Permutation Servitors
Lots of free bots

:: Pre-Battle Thoughts & Deployment ::

We are playing Entrenched and Lucant moves first. I take a side which I think will be hard for him to contest easily mid-late game. It also has a wall which I think is in my favour and I avoid a lot of rough terrain for the Stormclad. I believe said Stormclad is a key piece in this matchup, securing my strong flank is traditionally one of the most important things you can do vs Convergence. I dreadfully remember a game not too long ago with Haley2 vs Iron Mother (link) where I underestimated the important of this and got brutally punished for my ignorance. No more!


:: Game ::

Stuff runs.


I put a couple of big gun shots into the Convergence list. The right 'wall advances a little cautiously. Truth be told I was afraid the TEPs would advance and Lucant would feat. Stormclad runs up far on the right flank and receives Refuge. Fortify on the closest 'wall. I make a mine in the middle.


My opponent is afraid of Jackhammer and wants to draw the game out.


I stay outside of his threat ranges and keep putting shots into the jacks, slowly but surely dealing with the massive amounts of Shield Guards. I also clear some bots on my right flank and score. 1-0.


One TEP commits to try and take out my objective. Lucant doesn't feat to protect it however. Adding insult to injury, it fails to kill it. 1-1.


Reality check: Can I win this game on scenario. I try and visualize how the board looks like when we get to ~4 CP. We'll score relatively quickly both of us. We both have Bunkers which is in my opponent's favour as his TEPs can actually do stuff whereas my 'walls are kind of gimped vs tons of shield guards. My conclusion is that I likely can win on scenario, I just have to take care not to get him get too much space. I push up again and the Refuge Stormclad takes out a TEP, Crane helping him get even further back. I repair my objective back up to 12 boxes. 2-1.


The Convergence forces have to commit. The TEP sprays my objective to death, Lucant feats, a bot runs to contest (this was very hard for him to do actually and kind of why he feated). He also places a heavy on the central hill, though at the moment I don't remember why. 2-3.


I have to engage now and make the fights happen closer to his zone. The Firefly and the Juniors help clean up my right flank. The right 'wall with focus from Arlan and Jackhammer kill the TEP and exposed heavy, the Stormclad helping out as well. 3-3.


Lucant puts up discontinuity and positive charge. The jacks then kill the right 'wall. 3-4.


Jackhammer clears the jam on the left and the Stormwall kills Lucant's objective. I clean the bot in my zone to go to 5-4.

Victory to the Swans!

:: Evaluation ::

This game turned very tactical right off the bat and had an interesting sequence of cat-and-mouse moves throughout. I probably could have exposed my 'wall on the right somewhat more to gain more space and push the game closer to my opponent's core. However, without control of the TEPs I know that a hard line of jacks can form in front and I'll never get to them. Their sprays are next level crazy vs 'walls, especially with discontinuity.

I wonder if Lucant could have been more aggro early on, precisely to set up this safe haven for the TEPs. Feating earlier and grabbing the fence in the middle might have been a play for example. I can empathize that it's hard to go into two Stormwalls and Jackhammer even with feat, but I think the loss of the TEPs this game broke his back.

My overall impression is that Darius probably has game here, but it needs to be played more.

The tournament had another undefeated player. As with our last local event we decided to post-pone the finals. His pairing is Kromac2 + Krueger2 and I hope we'll find the time to play this game very soon. I'll let you know what happens! 

Showdown #1, Game 2 (#478): Haley2 vs Fyanna2

:: Prologue ::

We only had 3 games set up today and an eventual final if there were 2 undefeated players. This meant we had to play both lists in the course of 3 games. Since I dropped Darius in the first game, I was somewhat unsure of what to do when I faced Vayl2 and Fyanna2 in game 2 (both lists in Oracles). I contemplated it back and forth. Eventually I settled on Haley2 because of two reasons: If my opponent drops Vayl2 then I get to practice the matchup. I haven't played this in a long time so that would definitely be valuable. Also, no list lock in game 3 would probably give me an edge. I got Fyanna in return and was happy with that.

:: Lists ::

Cygnar:
"Technical Death Metal"
[Theme] Heavy Metal
(Haley 2) Major Victoria Haley [+25]
- Charger [9]
- Hammersmith [12]
- Stormwall [39]
- Thorn [13]
- Squire [0]
Captain Arlan Strangewayes [0]
Journeyman Warcaster [0]
- Charger [9]
Lieutenant Allison Jakes [4]
- Stormclad [18]
Opponent:
Theme: Oracles of Annihilation
4 / 4 Free Cards     75 / 75 Army
Fyanna, Torment of Everblight - WB: +28
-    Succubus - PC: 0
-    Angelius - PC: 17 (Battlegroup Points Used: 17)
-    Angelius - PC: 17 (Battlegroup Points Used: 11)
-    Angelius - PC: 17
-    Neraph - PC: 12
-    Neraph - PC: 12
-    Neraph - PC: 12
-    Seraph - PC: 14
Blighted Nyss Sorceress & Hellion - PC: 0
The Forsaken - PC: 0
The Forsaken - PC: 0
Blighted Nyss Shepherd - PC: 1
Blighted Nyss Shepherd - PC: 1

:: Pre-Battle Thoughts & Deployment ::

It actually didn't dawn on me that my opponent didn't have a Naga until after we had found our models and started deploying. This is a big deal and I think definitely a mistake. It hinders so many matchups and with 6 heavies doing work, surely you can afford to drop one. Anyway, we were playing Extraction and I won the dice-off, electing to go first. The idea was to get far up on the table and either shoot or feat top of 2 depending on Legion's response.


:: Game ::

Stuff runs.


My opponent contemplates for a while then feats and spreads out his birds.


I consider whether to play it "safe" (read: Hang back and shoot, don't try and get work done) or move in and maybe kill off a heavy (or 2!). Admonition would be a problem. I decided for a mix: Have the Chargers aim, load up 'wall, 'clad and Hammersmith and activate Thorn + Haley for TK plays as late as possible.

The entire turn is an unmitigated disaster. I cannot for the life of me hit any attacks and the dodge moves completely screw me over. I guess that's what I deserve for being greedy. My opponent makes a couple of big mistakes in his dodge plays though, which allows Haley to somewhat salvage the situation. I'm still looking to lose the Hammersmith on my own feat turn though if my opponent finds the correct plays.


Luckily for me, he does not. He ends up jamming me more so than anything and opportunistically placing the Angelii to threaten Haley.


It's hammer time! If the guy hasn't been an MVP in the past, he sure was now. I started with him and he beat backed a Neraph a couple of times before chain smiting him to kill a Shepherd and a Forsaken. On top of that the follow-up move brought him into melee with a Seraph, which he dealt 10 boxes to with his last remaining focus for good measure.

The Stormclad and Chargers followed suit and this turn was suddenly looking a lot brighter than my last. Haley TK'd around a couple of Angelii after Thorn ran over to help her out. I took care to play her outside of 13" of the upmost Angelius and with the Stormclad killing the Seraph the other Angelius, TK'd out, would not be a threat. The Stormwall killed one of the Angelii.


My opponent had 3 heavies left and could either go for my heavies or the 'wall. He chose the latter but the lack of a Naga hurt him so bad: 2 Angelii and a Neraph with Fury couldn't take him out.


The 'wall was pretty much useless due to poor Arlan decisions last turn, but the heavies came through in style again, killng off 2 heavies which left Thorn and the 'wall to kill the last. Haley got into a safe spot where nothing could threaten her. Given the state of the game my opponent conceded.


Victory to the Swans!

:: Evaluation ::

It's been a long time since I played Haley2 into this Legion opponent and likewise he's sort of forgotten what Haley2 "feels like" I guess you could say. In effect what happened this game was that I had a somewhat questionable set of plays set up on Fyanna's feat turn (basically too greedy) and then he failed to capitalize on the situation he was given. Had he done it correctly he could've killed the Hammersmith (by having a Neraph use its animus to set up another Neraph with Slipstream) -and- had an Angelius spend his turn under Temporal Shift hitting the Stormwall.

What surprised me was how badly these beasts died post-feats. The non-colossal jacks on my part did a great amount of work turn 3 and this was where the game broke. It's interesting to note that I didn't have particularly crazy dice here. What this means in effect - and this is a big take-away for me - is that Haley2 probably doesn't need to get a lot of work done vs Fyanna2's feat. She simply has to play it safe and counter-feat. There's enough power to handle the actual killing post-feat. Very interesting game!

Showdown #1, Game 1 (#477): Darius vs Rask

:: Prologue ::

I took part in a local Steamroller today. A club mate has started "Showdown", a new series of tournaments happening every once in a while. We were just shy of 16 people today and I took the opportunity to further explore the Cygnar casters out there, this time going with Darius paired with Haley2.

For my first game I drew Minions. My opponent had the new Gator theme with Rask and lots of heavies with Arkadius. I'm not the biggest fan of playing vs Arkadius with Haley2, mostly due to tons of angles and a lack of experience on my part, so I figured I'd drop Darius and see what would happen. My opponent, much to my surprise, dropped Rask!

:: Lists ::

Cygnar:
"Metal Daddy"
Theme: Heavy Metal
Captain E. Dominic Darius - WJ: +29
-    Halfjacks
-    Squire - PC: 0
-    Stormwall - PC: 39 (Battlegroup Points Used: 29)
-    Lightning Pod
-    Stormwall - PC: 39
-    Lightning Pod
Captain Arlan Strangewayes - PC: 0
Journeyman Warcaster - PC: 0
-    Firefly - PC: 8
Lieutenant Allison Jakes - PC: 0
-    Stormclad - PC: 18
Opponent:
Theme: The Blindwater Congregation
2 / 2 Free Cards     75 / 75 Army
Rask - WB: +27
-    Blackhide Wrastler - PC: 16 (Battlegroup Points Used: 16)
-    Blackhide Wrastler - PC: 16 (Battlegroup Points Used: 11)
Bog Trog Mist Speaker - PC: 0
Totem Hunter - PC: 0
Wrong Eye - Wrong Eye & Snapjaw: 17
-    Snapjaw
Gatorman Posse (Blindwater) - Leader & 4 Grunts: 17
Gatorman Posse (Blindwater) - Leader & 4 Grunts: 17
Gatorman Posse (Blindwater) - Leader & 4 Grunts: 17
Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2

:: Pre-Battle Thoughts & Deployment ::

We are playing Recon and I win the roll-off. I elect to go first because I don't want his Wrastlers far up the field before I get there and have a chance to pressure him.


:: Game ::

Refuge on the Stormclad, Fortify on the right 'wall, Arcane Shield on the left.


Gators spread out. The cloud tech isn't on point, my opponent also forgets Fuel Cache. Admonition gets put up on the Wrastler in front.


Refuge. Amazing ability. I want to clear Gators now and put the scare in my opponent with my list's ability to dish out hit'n'runs with the Stormclad. I charge the central Gator, which triggers the Wrastler to Admo away, as expected. Gator dies, I refuge out. Darius Cranes the Stormclad further back and together with the 4 big gun shots available, blows away the Wrastler. Just like that! The hand cannons and chain cannons also deal some damage to nearby Gators.


Rask elects to try and play a slow game and no feat. This time his cloud play is a lot better.


After this picture my opponent moved the Totem Hunter down to the left. I figure if I can wipe out the Gators close to me and said Totem Hunter I'm in a good spot. The Refuge Stormclad again takes out some guys in the center and bounces back, Crane and Energizer taking it to safety and setting up for my next turn. The Firefly gets thrown under the bus to help clear out some tough'd Gators following the left Stormwall's activation (Darius had also activated to do his jackhammer thing).


Rask's feat finally comes out. However with so few Gators left the remaining beasts are afraid of Jackhammer plays.


Rask can bring heavies up to stupid levels of P+S. Luckily for me, he doesn't have a lot of them left and he can only remove 1 upkeep. I run the math and figure he'll have to be very lucky to take out both Stormwalls. They both toe the zone and I clear out the remaining Gators, save for a single guy.


My opponent opts to just send in Snapjaw (fury + rage) and I lose the right Stormwall. Funnily enough Snapjaw himself didn't kill the 'wall but rather left it on 2 boxes. Before I could realize #theDream feat situation, the last Gator model charged in and showed me what's what, dealing exactly 2 more boxes.


I have to ensure I don't lose my 'wall. The Stormclad takes out Snapjaw and the Gatorman before Refuging back to contest outside of the Wrastler's threat range. The Stormwall backs out and I run up all Halfjacks (proxied by meks for the time being!) to claim space and set up for next turn.


Rask tries to slowly shift towards the right flag.


The Halfjacks run to block in the Wrastler from using Admonition effectively. After this little move the Stormwall runs up and Darius jackhammers both the Wrastler and the objective to death.


Victory to the Swans!

:: Evaluation ::

This felt like an iffy matchup and indeed might have been so as well. I think what saved me here was the fact that my opponent didn't push the Gators hard enough. Granted, sending them up in a bunch together would've let the Stormclad for example do a lot more work. However with proper cloud play bot of 1 and a feat bot of 2 with Gators just claiming table space and spreading out I'm not sure what I could've done. Shooting down that Wrastler top of 2 was a big deal here for sure. Even when we were down to my 2 colossals and heavy vs Rask's 2 heavies I didn't feel safe.

In hindsight I think Haley2 is probably the better drop here. Arkadius is hard to get right, but far from unplayable and with my current list I have a lot of punch even if the 'wall goes down. A good start to the tournament and a relief to feel that playing this Darius list wasn't that unusual and weird. It felt like Stryker1 largely like I want him to be, Refuge and Jackhammer enabling the 'walls to get the work done which I need them to, not waste their entire activation on clearing trivial jam etc.