fredag 21. oktober 2016

Battle Report #327: Haley3 vs Gunnbjorn

:: Prologue ::

It was time for Haley3! I had more faith in her ability to handle Gunnbjorn, because what on earth is he supposed to do against a cloudwall?

:: Lists ::

Cygnar:
Major Prime Victoria Haley - WJ: +25
- Haley Past
- Haley Future
- Grenadier - PC: 9 (Battlegroup Points Used: 9)
- Grenadier - PC: 9 (Battlegroup Points Used: 9)
- Thorn - PC: 13 (Battlegroup Points Used: 7)
- Ironclad - PC: 12
Journeyman Warcaster - PC: 4
- Charger - PC: 9
Ragman - PC: 4
Rhupert Carvolo, Piper of Ord - PC: 4
Storm Lances - Leader & 4 Grunts: 20
Trencher Infantry - Leader & 9 Grunts: 16
Opponent:
Captain Gunnbjorn - WB: +28
- Dire Troll Bomber - PC: 19
- Mountain King - PC: 36 (Battlegroup Points Used: 28)
Lanyssa Ryssyl, Nyss Sorceress - PC: 3
Swamp Gobber Chef - PC: 1
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6
- Stone Scribe Elder - PC: 3
Trollkin Highwaymen - Leader & 9 Grunts: 15
Pyg Bushwhackers - Leader & 5 Grunts: 9
- Pyg Bushwhacker Officer & Mortar - Officer & Mortar Pyg: 5
Dhunian Knot - Leader & 2 Grunts: 6

:: Pre-Battle Thoughts & Deployment ::

I get first turn. I anticipate either a very careful advance or a bottom of 1 feat from the Trolls. As such I'm focused on taking control of the middle to easily contest and threaten both zones.


:: Game ::

T1 is the usual stuff. Echoes up, supremacy on Trenchers etc. Grenadiers dig in.


Trolls run up hard and feat!


Patience. I keep pushing, spread out, bide my time. A Chain Blast from Past through Thorn takes out a bush dude.


Playing against Haley3's defense skew and cloudwall can be unnerving. This shows itself when my opponent decides to try and get work done. The Mountain King sprays a little dude to hit a handful of my models. Damage is irrelevant. Highwaymen try and jam me out as best as they can.


I make a huge mistake as I forget to allocate to the Ironclad here, reasoning I'm not going to feat. It makes it a little iffy but I manage to clear the Highwaymen, get Ragman within 3" of Thorn while said Thorn is in melee with the MK and thus get Death Field for all of the Grenadier shots and the Ironclad. This proves to be enough and I even have the luxury of spending my Lances on infantry! A bit of a lucky break I guess but then again that Mountain King does go down fast when I get to apply Death Field.


Gunnbjorn retaliates. It doesn't feel like it's nearly enough however.


I consolidate my position and feat to clear as many things as possible. I leave the Bomber alone as I simply want to kill off as many models as possible at this point in time. I also move towards the left zone to score a CP and send Charger away from Junior to simply have contesting pieces. I forget to activate the Ironclad but it's of no matter.


Gunnbjorn tries one last turn of retaliation...


...but it's nowhere near enough and my opponent concedes.

Victory to the Swans!

:: Evaluation ::

This game was about as one-sided as I had feared. I believe Gunnbjorn feats one turn too early, but honestly what is the alternatively? Give up a ton of board space and hold it? Sounds bad either way in my opinion. The problems for the Trollbloods here are so many: No answers for clouds, no good replies to echoes, no decent way to get attrition work done under Flux. On top of that he is prone to leaving one zone exposed. While Haley3 isn't nearly the scenario caster her slightly younger incarnation is, scoring becomes a thing for real in Outlast when you can utterly smash one flank. 

Battle Report #326: Haley2 vs Gunnbjorn

:: Prologue ::

I got two games in against Gunnbjorn yesterday, one with each of the Haleys. First up was her second incarnation.

:: Lists ::

Cygnar:
Major Victoria Haley - WJ: +25
- Squire - PC: 5
- Stormwall - PC: 39 (Battlegroup Points Used: 25)
- Lightning Pod
- Thorn - PC: 13
- Ironclad - PC: 12
Journeyman Warcaster - PC: 4
- Firefly - PC: 8
Lanyssa Ryssyl, Nyss Sorceress - PC: 3
Ragman - PC: 4
Storm Lances - Leader & 2 Grunts: 12
Opponent:
Captain Gunnbjorn - WB: +28
- Dire Troll Bomber - PC: 19
- Mountain King - PC: 36 (Battlegroup Points Used: 28)
Lanyssa Ryssyl, Nyss Sorceress - PC: 3
Swamp Gobber Chef - PC: 1
Krielstone Bearer & Stone Scribes - Leader & 3 Grunts: 6
- Stone Scribe Elder - PC: 3
Trollkin Highwaymen - Leader & 9 Grunts: 15
Pyg Bushwhackers - Leader & 5 Grunts: 9
- Pyg Bushwhacker Officer & Mortar - Officer & Mortar Pyg: 5
Dhunian Knot - Leader & 2 Grunts: 6

:: Pre-Battle Thoughts & Deployment ::

Shooting can be a problem for Haley and this list had plenty of it. We were playing Outlast though and my hopes as such were that the Trolls would have to split up, sacrifice a key piece or position and thus give me an angle. Threat ranges would also be a bitch here but what can you do.


:: Game ::

Trolls went first and put up Snipe on one of the shooty units.


I TA the 'wall and shoot the MK with 3 shots, all boosted damage. He loses 16 boxes or so. I set up to threaten the right zone bottom of 2 with the Lances picking up some terrain to help them vs shooting on the off flank. Haley casts deflection.


MK decides to go contest. I realized I had missplaced Ragman in my deployment phase as he basically only needs to get the MK here and said MK has to move right to avoid losing on scenario. In any case, Gunnbjorn's plan is to try and protect the MK with rock wall. That plan becomes a lot easier when the Bomber kills Lanyssa with a scatter off of Thorn. Gunny feats. The MK sprayed the Ironclad, crippling its hammer. Sometimes I really miss that Tinker...


Losing Lanyssa was painful. I decide to make the attrition play instead, which involves TK-ing the Bomber, charging him with Stormwall and have the Lances perform work on the left flank. With the Firefly participating as well I kill quite a few there and with the Bomber dead it's looking solid for the Swans, even though I don't score.


Trollbloods reposition to safety.


I take a commanding 2-0 lead and wipe out most of his remaining models.


At this point the game is effectively over. My opponent moves forward to spray Ragman to death with the MK. We roll it out to see if I can kill him and I do.

Victory to the Swans!

:: Evaluation ::

I don't know why, but the shooting aspect simply didn't make that big of an impact in this game for Gunnbjorn. I feel as though perhaps T1 was played too passively whereas T2 was played too aggressively.

My second turn got a ton of work done which really crippled the game. To prevent this I think Gunnbjorn has to simply tank the alpha on the MK. With the Ironclad's hammer crippled I need Ragman in or a ton of luck for the Stormwall to realistically one-round it. By placing the wall in front of the Bomber in this case it's very hard for me to get the charge on him with Stormwall. That would have been a good start.

I'm left with the impression that Gunnbjorn has some solid spells. The list he builds has some inherent strengths vs Haley2 because I can't wait the game out. All that being said, he simply feels lacking, too weak in terms of power. Some cute tech here and there, but overall simply a level below where I feel the Trollbloods casters need to be. 

onsdag 19. oktober 2016

Battle Report #325: Haley2 vs Issyria

:: Prologue ::

My Retribution friend wanted a rematch between Haley2 and Issyria today so it was on again.

:: Lists ::

Cygnar:
Major Victoria Haley - WJ: +25
- Squire - PC: 5
- Stormwall - PC: 39 (Battlegroup Points Used: 25)
- Lightning Pod
- Thorn - PC: 13
- Ironclad - PC: 12
Journeyman Warcaster - PC: 4
- Firefly - PC: 8
Lanyssa Ryssyl, Nyss Sorceress - PC: 3
Ragman - PC: 4
Storm Lances - Leader & 2 Grunts: 12
Opponent:
Issyria, Sibyl of Dawn - WJ: +29
- Hyperion - PC: 36 (Battlegroup Points Used: 29)
- Phoenix - PC: 18
Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2
Elara, Tyro of the Third Chamber - PC: 4
- Discordia - PC: 18
Lanyssa Ryssyl, Nyss Sorceress - PC: 3
Dawnguard Invictors - Leader & 9 Grunts: 16
- Dawnguard Invictor Officer & Standard - Officer & Standard: 4
- Soulless Escort - PC: 1

:: Pre-Battle Thoughts & Deployment ::

Today we were playing The Pit and Retribution went first, again. I deployed to move directly for scenario. I wanted his Invictors on the right flank so I put Lances there to try and draw him over. 


:: Game ::

Inviolable Resolve on Hyperion which moves right, Admonition on Phoenix which moves left with Discordia.


Phoenix is within 21" of Stormwall so I put up TA + Deflection and send 3 boosted shots into it. A few boxes are lost. Thorn runs across the board to grab cover. Ragman is placed within 3" of all 3 Lances to sac pawn. Lanyssa in woods for Stealth.


Issyria considers Blinding Light on Haley but leaves it be. Note to self: Could and should have blocked her off with Firefly here. He decides against it and drops Admonition, moving over to the flag and casting Blinding Light on the Stormwall instead. A very lucky Discordia spray takes out Thorn's Arc Node.


Right after I took the picture I pointed out that Discordia likely needs to back off so that the Stormwall doesn't get both heavies in one alpha. We mini-feat it back and move on. Haley moves up, casts Domination on Phoenix and kills an Invictor. Thorn moves up and stabs Phoenix a bit. Stormwall charges and kills it. Disrupt Discordia with pod. Firefly kills remaining Invictors. One Lance runs to contest and the 2 others camp behind the wall at the edge of the zone. Support solos camp the middle.


As I moved to 1-0 under feat we started discussing the various openings here. After 5 minutes going back and forth we agreed that the game is essentially over: Dice are kind of irrelevant because it is impossible for Retribution to contest. I don't even have to kill a lot of models, I simply need to jam him shut. I'm already effectively at 3-0 with a lead in attrition as the Phoenix is dead. Consider the situation:


It really is a lost cause for Retribution at this point in time. 

Victory to the Swans!

:: Evaluation ::

The Pit is a nightmare to face solid control casters in. I think that Issyria may simply be better off going second here, because it slows down Haley's scoring. It also lets her pick the superior side, forcing Haley to expose herself somewhat more.

As this game evolved though I think Retribution leaves the left flank too open. A single Phoenix cannot get enough work done, even with Admonition. Granted he could have tried to alpha Thorn but at DEF19 and Dodge that is a super dicey move. Blinding Light on Haley might be the best play I guess and exposing her like that is probably my biggest mistake. With the Ironclad + Lances on the opposite side, dealing with Admonition becomes very hard for me without being able to cast offensive spells. 

tirsdag 18. oktober 2016

Battle Report #324: Haley2 vs Issyria

:: Prologue ::

Issyria, eh? Never an easy opponent. I need to practice though, ClogCon is coming up and time flies by!

:: Lists ::

Cygnar:
Major Victoria Haley - WJ: +25
- Squire - PC: 5
- Stormwall - PC: 39 (Battlegroup Points Used: 25)
- Lightning Pod
- Thorn - PC: 13
- Ironclad - PC: 12
Journeyman Warcaster - PC: 4
- Firefly - PC: 8
Lanyssa Ryssyl, Nyss Sorceress - PC: 3
Ragman - PC: 4
Storm Lances - Leader & 2 Grunts: 12
Opponent:
Issyria, Sibyl of Dawn - WJ: +29
- Hyperion - PC: 36 (Battlegroup Points Used: 29)
- Phoenix - PC: 18
Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2
Elara, Tyro of the Third Chamber - PC: 4
- Discordia - PC: 18
Lanyssa Ryssyl, Nyss Sorceress - PC: 3
Dawnguard Invictors - Leader & 9 Grunts: 16
- Dawnguard Invictor Officer & Standard - Officer & Standard: 4
- Soulless Escort - PC: 1

:: Pre-Battle Thoughts & Deployment ::

We are playing Extraction and Retribution got first turn. Hyperion is deployed on one flank with Invictors on the other. I deploy Lances opposite Hyperion and Stormwall opposite the Invictors with the rest in the middle. The idea is to look for alpha or scenario openings bottom of 2 and keep my things safe until then.


:: Game ::

Ret puts up IR on Hyperion and Admonition on Phoenix.


Lances swing left, pre-measuring the possible final position of Hyperion should he wish to shoot them so as to be outside of everything he has. Firefly goes a little closer, staying just outside its big gun. Haley throws up Deflection and TA on the Stormwall which swings right. I keep Thorn in the trench with the Ironclad in the cloud, outside of 15" of the Hyperion. Should he wish to alpha me he has to rely on sub-optimal shooting.


The Stormwall was deliberately left in charge range of the Phoenix. I figured that if he commits the Phoenix and I sub-sequently kill it under my feat turn I can probably take control of the left flank. Phoenix goes in and Issyria feats. Some solid dice coupled with support from Invictors and Discordia leave my colossal with an entire side -and- Pod system crippled. Good grief. Ironclad is also shot a bit but nothing major happens here.


Ok, thinkthinkthink. I have to take advantage of my scenario opening on the left flank but the Invictors on the right flank are very well positioned to deny me anything there so yeah, I´ll have to settle for 1-0. I TK the Phoenix into my remaining arm and feat safely behind the cloud with Haley. I throw up Deflection again and the Lances sweep far left to threaten central action bottom of 3. I chill out with Thorn and the Ironclad and my Stormwall fluffs so Phoenix survives on 8 boxes or so. 4+ so hard on 2d6. 1-0.


In a game defining decision my opponent chooses to shoot with Hyperion instead of walking up to contest. Some truly ridiculous dice sees him leave the unharmed Firefly on 2 (!) boxes, despite me having Deflection up and Issyria feating last turn. Wow, ok. The Phoenix walks a bit to deny me back arc again and the Invictors stand still, shooting the Stormwall up some more. Discordia repositions ahead. 2-0.


My idea with the jacks chilling out was to threaten Hyperion with multiple fully-fueled jacks + lances supported by Ragman if he wanted to move in to contest. Seeing as he did not do so it's kind of irrelevant at this point in time as I can instead look for other attrition plays. The idea is to send the Ironclad into Discordia instead and send the Lances to jam Hyperion and Thorn to apply Ragman so it will hopefully start taking some damage he cannot ignore. The Stormwall finally kills the Phoenix but I am unable to do enough to the Invictors to let me score that flag this turn. Still, the Firefly has the left flag, 3-0.


Issyria ancillary on Thorn misses, I dodge away. He casts Blinding Light. Invictors assault. 4 into Ironclad, some into Stormwall, 1 into Firefly. Firefly dies, Stormwall has 8 or so boxes left (MCR intact) and Ironclad is left on 4 boxes. Hyperion shoots Firefly dead and some boxes on Thorn but nothing important.


Ironclad + Lances clear a lane for Thorn. With Ragman Death Field he moves in to kill the objective. Squire runs to my flag and that is all she wrote!


Victory to the Swans!

:: Evaluation ::

This game highlights how lethal Retribution are, especially with Issyria feat. Their lack of control compared to Haley is made up for sufficiently with pure damage output.

I am not sure letting Phoenix charge Stormwall is the right move. I need more power on the right flank if I want to capitalize on this in terms of getting scenario points. That being said, getting out a heavy like that can be valuable. With Admonition it is very hard for me to alpha it from a long way anyways with this list.

Going first here is obviously big, but I feel Retribution committed a little too much in terms of deployment here. That helped me get pretty decent matchups here. I feel this is a game for both sides and it boils down to whether Haley2 can score enough points or get a crippling feat. This time I got away with the former. 

søndag 16. oktober 2016

2d6 Internal Affairs Mk. V: Beermachine

Yesterday our club hosted a doubles event. The purpose was to do something else than what we usually do. With most members being highly competitive we tend to play 75p steamroller almost exclusively. Hosting a doubles event with random teams and some house rules to spice it up was the perfect excuse to shake things up. 

The house rules for the event were fairly straight-forward: Everything which counts as in-faction counts as in-faction for your ally as well. Multiple casters follow the rules outlined in Steamroller (same as Coven for that matter) and a single assassination means it's game over. We were playing 50 points with 75 minute deathclocks.

As the name of the tournament, Beermachine, implies, we all met up to have a good time. However, "having a good time" and "doing something different" don't mean I expected people to bring out their fluff bunnies. I know from past experience that my club mates prefer to try and break the system. As such I expected some brutal combinations. Originally I was looking to play Stryker3 here but I couldn't finish painting him nor the choices I wanted in time so I decided a couple of weeks ago that I'd bring Haley1 instead. An event like this is a good opportunity to learn a new caster and I've hardly fielded Haley1 at all. Besides, her skill set should be amazing for a doubles event. I got lucky enough to pair up with a Severius1 shooty list!


:: Lists ::

Cygnar:
Captain Victoria Haley - WJ: +28
- Squire - PC: 5
- Stormwall - PC: 39 (Battlegroup Points Used: 28)
- Lightning Pod
Gun Mage Captain Adept - PC: 5
Captain Maxwell Finn - PC: 6
Lanyssa Ryssyl, Nyss Sorceress - PC: 3
Journeyman Warcaster - PC: 4
- Hunter - PC: 11Captain Arlan Strangewayes - PC: 4
Protectorate:
Grand Scrutator Severius - WJ: +28
- Blessing of Vengeance - PC: 13 (Battlegroup Points Used: 13)
- Reckoner - PC: 16 (Battlegroup Points Used: 15)
- Redeemer - PC: 11
Allegiant of the Order of the Fist - PC: 3
Wrack - PC: 1
Wrack - PC: 1
Choir of Menoth - Leader & 3 Grunts: 4
Idrian Skirmishers - Leader & 9 Grunts: 15
- Idrian Skirmisher Chieftain & Guide - Chieftain & Guide: 5
Visgoth Juviah Rhoven & Honor Guard - Rhoven, Gius & Cassian: 9

:: Game 1 ::

A pretty good match for my list. Eye of Menoth on the Stormwall is amazing, bringing it to MAT7, RAT7 and increased power on all attacks. Choir as well makes it pretty ridiculous. The combined amount of firepower we had was pretty awesome as well. My main concern was having 2 frail casters and perhaps not enough melee punch.

The first game saw us face another incredibly strong pairing: Butcher1 and Lylyth3. Haha, wow. That is quite something. Their lists were both fairly optimal with Lylyth bringing the Bolter, Naga and Typhon. Butcher opted for a string of heavies, including 2 Devastators because ARM23 is a thing.

We were playing Entrenched and our opponents won the roll-off. They thought about their choice long and hard but decided to go first despite giving us a huge forest to hide behind in doing so. I probably would've made the same choice as our firepower getting up the table can be disastrous, not to mention getting off Temporal Barrier quickly. Our opponents set up with Khador mostly towards our zone and Legion towards their own. Not fearing SPD4 jacks taking our zone under Barrier we weighted our heavy hitters and firepower on the left flank.


Butcher casts Iron Flesh on Typhon. Lylyth puts up Battle Host.


Haley goes up with Barrier, making sure not to be seen. Severius keeps back. Stormwall is carelessly positioned just outside of 3" from Haley. Idrians mini-feat and spread out in front of the 'wall (Typhon was their prey).

Our opponents decide to try and kill the Stormwall with Butcher's feat and Typhon going on with Kiss from Blackfrost Shard. The math doesn't add up as I even had Rhoven's buddies nearby which could've dealt with additional hits from secondary models but poor dice made it just terrible and the 'wall easily survived.


In return Haley feats and the Idrians make a mockery of the Typhon. With 2 shots per member due to Blitz and Prey it was just no chance. Last turn the Choir sang Passage, however now it was time for Battle. We took out Ruin and a Juggernaut. Amazing feat turn! Having 3 pow 18 shots from the Stormwall was brutal, effectively RAT9 as well because of Eye and Barrier.


Khador tries to push Devastators out left, Lylyth scores a point.


We figure that if we take out Naga our casters can slowly move towards the zone and start scoring without fear of being assassinated. To do this the Stormwall needs to put itself in front of a Devastator, that can't be helped.


Butcher sends in a Devastator with Fury which does a number on the 'wall. Arlan has done his best repairing it all game but it's clear that it's unlikely to last a whole lot longer. We kill the Devastator in return and their objective while moving Severius into our own zone, covered in spells, shield guards and what not.


Khador and Legion try and clear up the table but they are out of models to contest with. We are both very low on time, our 4 minutes to their 40 seconds in the end. Lylyth has to go for a crazy run but she fails. With that, the game is over as we move to 5 CP.



:: Game 2 ::

The frailty of our casters would prove to be the central issue in our second game as we faced Vayl2 and Caine2 in the Pit. Fortunately for us their lists were lacking a couple of key models, Caine's Stormwall not having a Junior to shield it for example and Vayl having neither Seraph nor Bolt Thrower. Again we lost the roll-off but our opponents wanted to choose side to get a forest to hide behind.


This is a very explosive matchup and our goal here is to ensure we pick off what we can at a distance and use the scenario to force them ahead into a favourable alpha. To keep the enemy 'wall away the Idrians chose it as their prey target, making scenario even harder for them. Turn 1 I run up Finn behind an obstruction on the right flank, forcing our opponents to either spend a bit of effort getting him down or letting him have a dominating position for the next turn.


Caine does take out Finn and their forces advance, but they are very, very aggressive.


It's time to launch the alpha! In our opening turn Haley put up Shield on herself and Severius Defender's Ward to prevent Trick Shot assassinations. This turn we were all set up to deliver the pain for sure. TL;DR Haley feats, we shoot the crap out of everything. The Hellmouth dies, the Stormwall dies, an Archangel takes a real beating and a ton of infantry die. Severius feats to prevent Vayl helping out in the counter-punch.


Caine has to get a lot of work done personally but there are too many things for him to deal with. He ends up on his flag with Bullet Dodger and 2 focus. An Angelius moves in the way so the 'wall can't throw anything on him.


We keep pushing the advantage and take a scenario lead. The attrition game is virtually over at this point. Our forces have suffered negligible losses whereas our opponents hardly have anything left.


Caine gets an angle on Haley and goes for the last, ditch assassination run. I am DEF20 ARM17 with 3 focus camped. Vayl feats to remove the shield guards at least but it's not enough by far. Caine fails and with that, the game is over.


:: Game 3 ::

With a 2-0 record we were suddenly in the finals! Facing us was our hardest matchup yet: Severius2 with melee jacks and Father Lucant on Incursion. That list has an incredible number of shield guards, a DEF-bonus and 2 very solid feats against our lists. To add insult to injury we lost the roll-off yet again and went second. Luckily for us our opponents decided to have a very segregated battle line with Protectorate on the left and Convergence on the right. This allowed us to put Haley across from the Protectorate forces to get the Barrier up ASAP and concentrate our hitting power towards the Convergence flank. The idea was to open a scenario angle and force them into an unfavourable fight of attrition.


Our opponents run up. Lucant puts up Deflection.


As with our last game the Idrians put up prey on the colossal. We sent them up to take pot shots on the Convergence infantry. Together with the Hunter we managed to kill one. Haley charged into a pre-measured position which was safe to get up Barrier on the Axiom and all of the Protectorate heavies. Stormwall ran up, as did the Reckoner. We were fairly happy with our positions here.


We were a little careless in the reposition move of the Idrians, allowing the Convergence infantry to charge us under Lucant's feat. We only lost 2, luckily, Defender's Ward saving the other 2 being targeted. The power of Barrier was evident as the left flank, composed entirely of Protectorate jacks, ground almost to a halt with SPD2.


We couldn't commit under Lucant's feat so we opted to bide our time, make sure we contested the scenario and try and deal with the infantry in our midst. This all worked out well and Haley even got off a Scramble to disrupt the lead Protectorate heavy. Not even being able to run with SPD2? Yes thank you!


Blessing of Vengeance is pulled in by the PA and pummeled to death. Nothing else important happens.


It's finally go time. We both feat and send our heavy hitters in. The Prime Axiom dies, the Inverter dies, a Templar dies, a ton of support dies and the second templar gets disrupted by Scramble. We also score 2 points.


Our opponents don't immediately give up on the attrition game but we'e slowly pulling ahead. Eventually it boils down to Severius2 having to try and assassinate Haley. I'm camping 2 or so I think and he has to cast Awareness to see her. It boils down to hitting a hard 8 followed up by a 16+ boosted...


...the assassination fails and we win the game!

Tournament Victory to the Protectorate of Cygnar!


:: Evaluation ::

That was a blast of a tournament. We had 3 great games which all boiled down to our opponents trying long shot assassination runs. As a Cygnar player this is nothing new to me but it always creates a tense atmosphere in the very final stages of the game.

Our team had an absolutely amazing amount of firepower. The Stormwall with Severius1 and Choir was a beast on a whole other level, believe me. The Idrians benefited a lot from Haley1. I never did cast Deadeye but between Barrier (which I just call "massive nerf" because Haley4) and Blitz, they got so much work done.

We saw a ton of solid pairings throughout the tournament and despite people bringing their best lists I think everyone had a great time. Lots of beer as well.

A lot of the in-faction restrictions become a lot clearer when you play in an environment like this. Among the opponents we did not play against we had pairs like Wurmwood + Vlad1 and Haley2 + Ossrum. The moves those pairs can pull off...

I'll be putting Haley1 on the shelf for the foreseeable future now. With ClogCon up in about a month it's game time now and full on focus with Haley2 + Haley3. Perhaps the occasional game with Stryker3. In any case I look forward to the next doubles event as well and I'll certainly field something else. Stryker2 maybe?