søndag 31. januar 2016

Battle Report #77: Haley3 vs Kromac2

:: Prologue ::

Time to take out Haley3! I've read a lot about this caster and tried out various builds in war room, but as always there's nothing that can compare to actually playing her. Today I was facing a Kromac2 build which I thought would be an interesting matchup for this time-master warcaster.

:: Lists ::

Cygnar:
Major Prime Victoria Haley - WJ: +3
- Squire
- Thorn - PC: 8
Journeyman Warcaster - PC: 3
Haley Future - PC: 0
Haley Past - PC: 0
Rhupert Carvolo, Piper of Ord - PC: 2
Eiryss, Angel of Retribution - PC: 3
Alexia, Mistress of the Witchfire - PC: 4
Storm Lances - Leader & 4 Grunts: 11
Trencher Infantry - Leader & 5 Grunts: 6
Tempest Blazers - Leader & 4 Grunts: 10
Black 13th Gun Mage Strike Team - Lynch, Ryan & Watts: 4
Opponent:
Kromac, Champion of the Wurm - WB: +4
- Druid Wilder
- Ghetorix - PC: 11
- Warpwolf Stalker - PC: 10
- Warpwolf Stalker - PC: 10
- Gorax - PC: 4
Blackclad Wayfarer - PC: 2
Blackclad Wayfarer - PC: 2
Viktor Pendrake - PC: 2
Druids of Orboros - Leader & 5 Grunts: 7
- Druid of Orboros Overseer - Overseer 2
Shifting Stones - Leader & 2 Grunts: 2

:: Pre-Battle Thoughts & Deployment ::

We were playing Incursion and I got first turn. I deployed Haley centrally ish so I could choose between an obstacle and a hill mid-game for protection. I flanked her with Blazers where I anticipated Circle to leave a weak flank and Storm Lances on the opposite side. I let the rest of the support elements stay around Haley. Indeed Circle responded with a bit of a skew opposite my Storm Lances and I placed the Trenchers in front of Haley.


:: Game ::

Uneventful T1. I put the Blazers and Lances far up to taunt Druids. Temporal Flux, Tactical Supremacy and Past + Future Haley went up.


Druids had more important things to do and clouded up.


I charge 3 Storm Lances in, place the leader in the middle and have one hang far back to avoid the destruction of the unit. They kill 2 Druids and deal significant damage to one of the Stalkers. Blazers run up on the other flank and pick off a support model I believe. Alexia had moved up in front of the building to get souls from the Druids, unfortunately one was just out of her CMD and I only got 1 soul. Ryan Mage Storm'd but it scattered towards me. I put the cloud wall up quite a bit ahead and had Thorn + B13th camp the hill. Haley moved behind the house together with future Haley as I was preparing to feat-revive Storm Lances.


I expected the returning onslaught to be heavier than it was: Only 1 Storm Lance died (Ghetorix decided to throw one): His right-most Stalker charged a Druid which had gone into the clouds in order to try and take out Alexia. He failed to do so.


The situation was becoming dire for Circle. I considered going for an assassination on Kromac but figured it would be safer to play scenario: I was up on time and I had complete control of the flanks. I revived 2 Storm Lances and sent 2 into the Stalker. Alexia's Thralls combined with B13th, junior and Trenchers took out the second stalker. I moved the cloudwall up, grabbed the right flag with Thorn and the left with Eiryss. Haley was behind the building and the Blazers took apart a lot more support models.


With his army in tatters and no possible assassination angles, Kromac surrendered.

Victory to the Swans!

:: Evaluation ::

Haley3 is intense to play. Lots of things to do, lots of angles to consider! Luckily my games with TAC have helped me learn how these cloudwall things work so that didn't take as much time. The dynamics of the caster however are completely different to anything else I've played. She lacks the control elements of her former incarnations but temporal flux, tactical supremacy and revive really allows her to play a strong and destructive game of attrition.

I was afraid Druids would be a big problem here but I found that they were not. Being able to play Storm Lances aggressively with Revive for backup sets up some pretty long threat ranges that the Druids basically hate with a passion. Also Lynch got a couple and at one point the Blazers could even blast them apart with Electro Leaps as the UA couldn't prioritize elemental protection.

Eiryss2 is a bit of overkill on a caster with Repudiate, but without her I don't really see how Haley can play effectively as a generalist. Butcher3 springs to mind and the inability to run Eiryss into jacks at crucial times to deny them focus is not something I enjoy the thought of.

Throughout the game I forgot to utilize mage storm as part of my cloudwall. This is easily something I can improve on but it didn't strike me until the second game that mage storm is actually a cloud that can be exploited by the Trenchers.

Lastly I felt that I could've done with some more punch here. It's a tricky trade-off for Haley3 I think and I still haven't made up my mind whether I like her best as a generalist or a specialist. At the moment this list is designed as a take-anything-that-isn't-skewed drop, but I can easily see her going down the road where she's supposed to handle skews instead.

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