I got in a couple of quick games vs Mercenaries today. The hypothesis of this matchup is that TimeStorm is able to deal with Ossrum because of the list's inherent flexibility: It can choose to alpha with shooting instead of melee and as long as the Storm Strider's not exposed it's very hard for Mercs to make a decisive push for table space.
:: Lists ::
:: Cygnar ::
"TimeStorm":: Opponent ::
Theme: Heavy Metal
4 / 4 Free Cards 75 / 75 Army
Major Victoria Haley - WJ: +25
- Squire - PC: 0
- Firefly - PC: 8
- Thorn - PC: 13
- Hurricane - PC: 39 (Battlegroup Points Used: 25)
Storm Strider - PC: 18
Journeyman Warcaster - PC: 0
- Firefly - PC: 8
Lieutenant Allison Jakes - PC: 0
- Reliant - PC: 14
Captain Arlan Strangewayes - PC: 0
General Ossrum - WJ: +28
- Reinholdt, Gobber Speculator - PC: 4
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 10)
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 10)
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 8 )
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Blaster - PC: 6
- Grundback Blaster - PC: 6
Eiryss, Mage Hunter of Ios - PC: 7
Lady Aiyana & Master Holt - Lady Aiyana & Master Holt: 8
Horgenhold Artillery Corps - Gunner & 2 Grunts: 6
Horgenhold Artillery Corps - Gunner & 2 Grunts: 6
:: Pre-Battle Thoughts & Deployment ::
We played Spread the Net and I went first. I deployed the Storm Strider out on a flank, the Hurricane centrally with the Reliant and spread out the lights.
:: Game ::
I run stuff up. A Firefly and Thorn head -way- up, the latter with evasive action from Arlan. The Storm Strider took care to be outside of artillery ranges.
Eiryss bolts over to the left flank, outside of 11" of Junior's Firefly. Ossrum feats and everything shoots the Hurricane for a little less than 1 side. Two heavies jam.
The idea is to hold my feat, repair Hurricane, back off and deal with the heavies + Eiryss. Haley TKs the Firefly which kills Eiryss, as well as one heavy which is moved closer to me, allowing the Hurricane to move back a little bit. The Reliant and Thorn spike on the secondary heavy jamming me so they are both essentially out of the game. The Storm Strider does some damage to a light, but head and cortex systems are intact.
Another round of pew pew on the Hurricane. It doesn't do as much as my Merc opponent had hoped. Dice off 10 is rough. Aiyana and Holt were in no position to land Kiss. The third heavy tries to deal with the Reliant but fails, because of Sidekick and dice being dice.
I don't even manage to finish my turn before my opponent concedes.
Victory to the Swans!
:: Evaluation ::
This game was pretty straight forward: TimeStorm's flexibility allows me to choose attrition plays based on the situation. Ossrum's forces have to commit unfavourably and that's all she wrote.
I'm considering whether or not the Hurricane needs to present itself at all if Haley goes first. I'm thinking that maybe it's better to quite simply be out of threat ranges of damn near everything. It didn't feel like what little space I got warranted him taking 20+ boxes. Those artillery pieces sure will keep pounding and that can be a dangerous thing.
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