onsdag 24. mai 2017

Battle Report #529: Haley2 vs Ossrum

:: Prologue ::

After game 1 we went over a couple of issues and re-racked, this time with Ossrum getting first turn.

:: Lists ::

:: Cygnar ::
"TimeStorm"
Theme: Heavy Metal
4 / 4 Free Cards 75 / 75 Army
Major Victoria Haley - WJ: +25
- Squire - PC: 0
- Firefly - PC: 8
- Thorn - PC: 13
- Hurricane - PC: 39 (Battlegroup Points Used: 25)
Storm Strider - PC: 18
Journeyman Warcaster - PC: 0
- Firefly - PC: 8
Lieutenant Allison Jakes - PC: 0
- Reliant - PC: 14
Captain Arlan Strangewayes - PC: 0
:: Opponent ::
General Ossrum - WJ: +28
- Reinholdt, Gobber Speculator - PC: 4
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 10)
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 10)
- Ghordson Driller - PC: 10 (Battlegroup Points Used: 8 )
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Gunner - PC: 6
- Grundback Blaster - PC: 6
- Grundback Blaster - PC: 6
Eiryss, Mage Hunter of Ios - PC: 7
Lady Aiyana & Master Holt - Lady Aiyana & Master Holt: 8
Horgenhold Artillery Corps - Gunner & 2 Grunts: 6
Horgenhold Artillery Corps - Gunner & 2 Grunts: 6

:: Pre-Battle Thoughts & Deployment ::

What we discussed in-between these games was that Ossrum probably needs to create a LoS-denial line of jacks or something and somehow get the Artillery to shoot for multiple turns. I believe this means that the jacks cannot try and rush Haley but instead have to find a position from where they can play a "long game". My plan then was to simply look for openings in the wall of rhulic jacks.


:: Game ::

Ossrum advances out on a flank, the speed of the heavies determining the pace.


With such a compact formation I feel like I have to respect the damage output. I make a cautious advance and spread out on the right flank. This has the added benefit of putting pressure on Aiyana and Holt.


Ossrum pushes up further.


I make a devastating feat alpha: The Hurricane slams 2 lights into 2 other lights and kills the Artillery piece which had Fire For Effect. Sure, Haley granted it Temporal Acceleration, but this is amazing output from a single model. I feated out of range of the bunnies taking Energizer into account and had a really strong position.


Aiyana was out of range. This game felt completely dead. Even with Haley's feat out it's unlikely that the heavies will get a lot of work done. We played it as though Aiyana could kiss the Hurricane. It didn't matter and my opponent conceded.

Victory to the Swans!

:: Evaluation ::

This game shows how powerful the Hurricane is. A Stormwall would never have been able to do remotely what I did in this game. That ranged presence, especially when I have a Storm Strider on the table as well, is insane. Very hard for a lot of armies to deal with.

In conclusion it seems incredibly hard for Ossrum to keep his shooting things safe in this matchup. If he's unable to do so it feels like it's Cygnar's game to lose. Applying Aiyana is also a nightmare: With Domination and slam guns it's so hard for her to find a place where she's safe. On top of that there's a ton of lightning generators here, some of which have a really long range, some of which are expendable.

Two quick but good games. I love this Haley2 list!

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