fredag 25. desember 2015

Caine's Cohort Changes

Having contemplated what I intend Caine's list to face in the pairing with Haley2 doublewall, I realize that leaving ATGM at home is probably not a good choice. Despite my first game with Caine's Cohorts being very short, I also realized how much more flexible magic bullet runs would've been with ATGM.

So let's recap: Caine is supposed to deal with factions like Retribution and Cryx. Disregarding some of their more uncommon builds and skews, there's not a lot of armour here. What armour they might have is usually handled by Caine + Aiyana. Dropping Pow12 solos like Gastone for ATGM isn't a big difference in terms of can-opener ability. Acosta admittedly hurts a little as he is crazy with swift vengeance and kiss. Regardless, Acosta isn't necessary the best choice here as the idea of the list is attrition and while he hits like a truck, he tends to die quickly (because he -has- to die) and neither Cryx nor Retribution struggle too much dealing with him once they put their minds to it.

So the idea is to take out Gastone, Acosta and Murdoch to unluck the ATGM. Gunfighter with Caine2 sure helps as well :)

Caine's Cohort Revised:
Captain Allister Caine - WJ: +5
- Squire
- Ace - PC: 7
Journeyman Warcaster - PC: 3
Alexia, Mistress of the Witchfire - PC: 4
Eiryss, Angel of Retribution - PC: 3
Reinholdt, Gobber Speculator - PC: 1
Stormsmith Stormcaller - PC: 1
Lady Aiyana & Master Holt - Lady Aiyanna & Master Holt: 4
Tactical Arcanist Corps - Leader & 2 Grunts: 4
Greygore Boomhowler & Co. - Boomhowler and 9 Grunts: 9
Rangers - Leader & 5 Grunts: 5
Black 13th Gun Mage Strike Team - Lynch, Ryan & Watts: 4
Arcane Tempest Gun Mage Pistoleers - Leader & 5 Grunts: 6
- Arcane Tempest Gun Mage Officer - Officer 2

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