:: Prologue ::
Last practice game before Iron Moot! Haley2 vs Kaelyssa. Bring it, Retribution!
:: Lists ::
Cygnar:
(Haley 2) Major Victoria Haley [+25]
- Thorn [13]
- Stormwall [39]
- Squire [5]
- Ironclad [12]
Journeyman Warcaster [4]
- Minuteman [9]
Captain Arlan Strangewayes [4]
Gobber Tinker [2]
Storm Lances (min) [12]
Opponent:
:: Pre-Battle Thoughts & Deployment ::
We were playing The Pit and I went first. The idea was pretty straight-forward classic Haley2 on The Pit: Jam that Stormwall far up the field, Lances flank strong side, Ironclad towards the center and adjust as needed,
:: Game ::
I cast Acceleration on 'wall, Deflection and TK on Ironclad.
Banishing Ward on Discordia, Blur on Hyperion, Refuge on Kaelyssa (right behind Hyperion). Feat goes up.
Feats are cool. I also have one, and it's way cooler than Kaelyssa's. At least it is now. The idea is to deal as much damage to Discordia as possible. Minuteman gets TK'd, Acceleration on 'wall, Deflection up. Feat on the majority of the Invictors, Kaelyssa, Skeryth and of course the jacks. Stormwall tramples, hits Discordia with its 3 attacks (focus + TA) and pods to let the Lances e-leap to kill the HRT on the left. Thorn and Ironclad both in cover. Both repair boys in range of jacks. Life is good!
Retribution tries to shoot down the Stormwall. It fails miserably, 20-25 boxes or so.
Max. focus on the 'wall and Ironclad. Acceleration on 'wall. I walk around Discordia to whack Hyperion. Minuteman kills all Arcanists. Ironclad finishes Hyperion. Storm Lances + Thorn finish Discordia. Haley moves outside of 18" from Kaelyssa and I move to 3-0.
No angles for assassination and my opponent concedes the game.
:: Evaluation ::
I can see Kaelyssa shooting being a big deal. I don't see how it's a big deal in this scenario when I go first however. Preferably I would've played the game going second to better understand how hard it can be. In two rounds I think Kaelyssa can take out the 'wall and that is a problem. The question is how you play around it I suppose.
In this game I discovered the joy of getting work out of the Minuteman for 2 turns in a row. I must learn to look for situations like this where I can safely move Junior up, due to defense from Shift or terrain.
The list is solid. I do miss Lanyssa but the Minuteman is a very interesting piece which adds to Haley's shenanigans. I feel ready for the Moot now and have packed a ton of models (including 5 casters!) so I can switch up if I want to throughout the weekend. If I have time I'll write up a short pre-tournament piece before I leave.
Kaelyssa, The Night's Whisper - WJ: +29
- Sylys Wyshnalyrr, The Seeker - PC: 4
- Hyperion - PC: 36 (Battlegroup Points Used: 29)
Elara, Tyro of the Third Chamber - PC: 4
- Discordia - PC: 18
Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2
Fane Knight Skeryth Issyen - PC: 8
Arcanist Mechanik - PC: 2
Dawnguard Invictors - Leader & 9 Grunts: 16
- Dawnguard Invictor Officer & Standard - Officer & Standard: 4
Heavy Rifle Team - Leader & Grunt: 4
Heavy Rifle Team - Leader & Grunt: 4
:: Pre-Battle Thoughts & Deployment ::
We were playing The Pit and I went first. The idea was pretty straight-forward classic Haley2 on The Pit: Jam that Stormwall far up the field, Lances flank strong side, Ironclad towards the center and adjust as needed,
:: Game ::
I cast Acceleration on 'wall, Deflection and TK on Ironclad.
Banishing Ward on Discordia, Blur on Hyperion, Refuge on Kaelyssa (right behind Hyperion). Feat goes up.
Feats are cool. I also have one, and it's way cooler than Kaelyssa's. At least it is now. The idea is to deal as much damage to Discordia as possible. Minuteman gets TK'd, Acceleration on 'wall, Deflection up. Feat on the majority of the Invictors, Kaelyssa, Skeryth and of course the jacks. Stormwall tramples, hits Discordia with its 3 attacks (focus + TA) and pods to let the Lances e-leap to kill the HRT on the left. Thorn and Ironclad both in cover. Both repair boys in range of jacks. Life is good!
Retribution tries to shoot down the Stormwall. It fails miserably, 20-25 boxes or so.
Max. focus on the 'wall and Ironclad. Acceleration on 'wall. I walk around Discordia to whack Hyperion. Minuteman kills all Arcanists. Ironclad finishes Hyperion. Storm Lances + Thorn finish Discordia. Haley moves outside of 18" from Kaelyssa and I move to 3-0.
No angles for assassination and my opponent concedes the game.
Victory to the Swans!
:: Evaluation ::
I can see Kaelyssa shooting being a big deal. I don't see how it's a big deal in this scenario when I go first however. Preferably I would've played the game going second to better understand how hard it can be. In two rounds I think Kaelyssa can take out the 'wall and that is a problem. The question is how you play around it I suppose.
In this game I discovered the joy of getting work out of the Minuteman for 2 turns in a row. I must learn to look for situations like this where I can safely move Junior up, due to defense from Shift or terrain.
The list is solid. I do miss Lanyssa but the Minuteman is a very interesting piece which adds to Haley's shenanigans. I feel ready for the Moot now and have packed a ton of models (including 5 casters!) so I can switch up if I want to throughout the weekend. If I have time I'll write up a short pre-tournament piece before I leave.
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