torsdag 25. august 2016

Battle Report #276: Haley3 vs Exulon Thexus

:: Prologue ::

Following my clusterfuck game vs Nemo2 I had a scheduled game against Exulon Thexus, a much feared opponent for Cygnar!

:: Lists ::

Cygnar:
Major Prime Victoria Haley - WJ: +25
- Haley Past
- Haley Future
- Grenadier - PC: 9 (Battlegroup Points Used: 9)
- Grenadier - PC: 9 (Battlegroup Points Used: 9)
- Thorn - PC: 13 (Battlegroup Points Used: 7)
- Ironclad - PC: 12
Journeyman Warcaster - PC: 4
- Charger - PC: 9
Ragman - PC: 4
Rhupert Carvolo, Piper of Ord - PC: 4
Storm Lances - Leader & 4 Grunts: 20
Trencher Infantry - Leader & 9 Grunts: 16
Opponent:
Exulon Thexus - WJ: +29
-    Wrecker - PC: 14 (Battlegroup Points Used: 14)
-    Wrecker - PC: 14 (Battlegroup Points Used: 14)
-    Wrecker - PC: 14 (Battlegroup Points Used: 1)
-    Warden - PC: 10
Cephalyx Agitator - PC: 3
Cephalyx Agitator - PC: 3
Cephalyx Mind Bender & Drudges - Mind Bender & 5 Drudge Grunts: 7
Cephalyx Mind Bender & Drudges - Mind Bender & 5 Drudge Grunts: 7
Cephalyx Mind Slaver & Drudges - Slaver & 5 Drudge Grunts: 8
Cephalyx Mind Slaver & Drudges - Slaver & 9 Drudge Grunts: 12
Cephalyx Overlords - Leader & 2 Grunts: 0
Cephalyx Dominator - PC: 1
-    Alexia Ciannor & the Risen - Alexia & 9 Risen Grunts: 10
-    Thrall Warrior
THEME: Operating Theater

:: Pre-Battle Thoughts & Deployment ::

We are playing the same scenario and I am going second again. This time I want the Ironclad and Thorn more relevant and less blocked by terrain. I choose the side which gives my opponent trouble more so than mine helps me.


:: Game :: 

Stuff runs, Deceleration goes up. One unit ambushes.


I pre-measure Lances so only 1 guy can be ambush-charged. I get Thorn up aggressively so he can feat and try and get him if he wants to.


Thexus moves in and goes for Thorn. I figure getting the feat out early is big here as it gives my shooting so much more space without fearing for my life. Thorn is an expensive trade, granted, but I have solid counter-punch positions now. The ambushers take out a Lance as well.


I am hoping to take out two heavies now and leave the Ironclad as a piece trade to get yet another. Lances and shooting clear out an impressive amount of models. I think I feat this turn to get off tons of allocation, a revive for a 5th Lance and dual Chain Blasts from Past to thin his ranks.


The Ironclad trade really, -really- pays off! Flux is a bitch and Ironclad lives! A Lance dies and a Trencher or two but I really like my position now.


When I push out this turn it's not even funny how many Cephalyx are cleared. I revive the 5th Lance again and at this point in time the game really looks like it's over.


The Cephalyx try one more push but there is just no punch left.


I clear out most of what remains.


My opponent calls the game.

Victory to the Swans!

:: Evaluation ::

I thought this matchup would be a lot harder than it was. I am wondering if my opponent perhaps was a bit over-zealous to go for Thorn. After all, I don't see his great value in this matchup to be honest, in other words: Could he perhaps have afforded to just leave him be?

What makes this playable is probably the option for me to go shooting and still clear out enough so that he doesn't really threaten a whole lot in return. I'm not sure how he's supposed to work around this. Perhaps a less single-piece oriented feat is what he has to play for, I don't know.

I was positively surprised by how much better my play was this game but I suppose not caring about a cloudwall since your opponent has eyeless sight across the table kind of helps. Here's to hoping this is the start of a positive trend!

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