Following two quick games against Issyria we decided to switch sides. Always an interesting approach to a matchup!
:: Lists ::
Cygnar:
(Nemo 3) Artificer General Nemo [+25]Opponent:
- Storm Chaser Adept Caitlin Finch
- Stormwall [39]
- Reinholdt, Gobber Speculator [4]
Journeyman Warcaster [4]
- Firefly [8]
Major Katherine Laddermore [8]
Gun Mage Captain Adept [5]
Storm Lances (max) [20]
Storm Lances (min) [12]
(Issyria 1) Issyria, Sibyl of Dawn [+29]
- Hyperion [36]
- Phoenix [18]
House Vyre Electromancers [8]
House Vyre Electromancers [8]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Elara, Tyro of the Third Chamber [4]
- Discordia [18]
Mage Hunter Assassin [4]
Mage Hunter Assassin [4]
:: Pre-Battle Thoughts & Deployment ::
My aim here is to dominate a flank and force the scenario pressure on Nemo. If I can force him to commit the Stormwall and/or feat without taking out the heavies I think I'm good. I skew hard right.
:: Game ::
Nemo spreads his forces out. I run up Phoenix to put Blinding Light on the big lances. Discordia and Hyperion follow up as well and I take care to make it about impossible to get any lightning to Issyria, MHAs, Elara and Arcanists.
Nemo consolidates his position.
The Stormwall is outside of 4" from the middle flag. He is also outside of 10" of Hyperion. I made a mistake when the Phoenix admonitioned away from a Lance charging Hyperion so I didn't have him in charge range of the Stormwall any longer. Very annoying.
I make another mistake as I move Hyperion up. I can abuse the flag's position: Going within 10" of the Stormwall isn't a big deal because the flag blocks its charge path. However I -also- fail to be within 4" of the flag. Christ. At least I take the central and right flags and put up Blinding Light on the big Lances ahead, which the Phoenix and Discordia keep hammering.
Nemo consolidates yet again and moves to 2-2.
I feat and move Hyperion into the Stormwall, killing it. My left flank is gone unfortunately so I can't contest and this is a real problem.
I do what I can to wipe out the right flank as well. I know this will be a close one!
As I'm not contesting Nemo scores in my turn so it's 3-4 when he begins his turn. His goal is to feat and kill Hyperion. Discordia wasn't within 3" because of activation order issues so it's not impossible, but the huge amount of boxes on the Retribution colossal keeps it alive. 7 boxes left when the dust settles and a contesting Lance makes it 4-4.
What I have to do in return is kill a handful of cavalry models with Discordia, Ancillary attack and Hyperion. Unfortunately this fails. Nemo runs in the last surviving Lance to contest and wins the game 6-5!
Victory to the Swans!
A loss for me but a win for Nemo. I can live with that!
This game was a lot closer than the last two and I think the reason was my ability to take control of a flank and force the scenario pressure from there. If I had played a little smarter turn 2 I might've been able to feat earlier and kill the Stormwall with Phoenix + Hyperion. Openings like this are big and Hyperion means Issyria often has solid scenario angles.
The Nemo3 list is terrifying to face. So many angles. You have to castle up I believe and be careful with where models are within 4" of each other. I did manage to use distance and a 4.1" "safe zone" here but I don't imagine that to always be possible.
A great series of games and I have to think a bit on whether I should go for Sloan or Nemo3 to pair with Stryker3 for NM!
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