fredag 20. januar 2017

Battle Report #400: Nemo3 vs Wurmwood

:: Prologue ::

Ah, dreaded Wurmwood! At least I got a couple of more practice games before NM, which is in a week. The Stormwall hypothesis failed its Wurmwood-test. Badly! I was eager to test the Firefly-swarm instead.

:: Lists ::

Cygnar:
Theme: Storm Division
(Nemo 3) Artificer General Nemo [+25]
- Storm Chaser Adept Caitlin Finch
- Squire [0]
- Firefly [8]
- Firefly [8]
- Firefly [8]
- Dynamo [18]
- Lancer [10]
Storm Lances (max) [20]
Storm Lances (min) [12]
Major Katherine Laddermore [8]
Journeyman Warcaster [0]
- Firefly [8]
Opponent:
Wurmwood
- Pureblood
- Feral
- Megalith
Blackclad
2x Sentry Stones
Shifting Stones
Max Reeves
-UA
Max Farrows

:: Pre-Battle Thoughts & Deployment ::

We were playing Extraction and Wurmwood went first. I wanted to secure a flank and found the left one to be his least probable approach seeing his deployment. Big Lances there, small opposite for contest duty. Fireflies spread out, Lancer and Dynamo centrally.


:: Game ::

Wurmwood ends up blocking a lot of his own forces with Reeves and he's too paranoid for electro leaps. Sure, I have some pretty sweet angles but losing Lancer top of 2 is rarely worth it. Doubly so because I expect Wurmwood to feat top of 2 as well.


I run stuff on the left to electro leap Mannikins to death. Reducing their numbers here should greatly help me win that flank early. The big Lances receive Electrify, Dynamo receives Shield. I am cautious of Reeves in the center, possibly too cautious. So many Fireflies. On the other hand, if he can't shooting anything what's he gonna do? Not feat? That sounds iffy.


Wurmwood moves up and feats. Due to the turn 1 jams and cautious advance he doesn't get a lot of table space. It's not the worst feat in the world to deal with.


I clear out the left zone and run up Junior's Firefly to score. Note to self: Against Wurmwood Junior's Firefly can quickly get out of control. Not sure if this can be helped. On the right flank I set up to contest, the middle chills out outside of heavies' threat ranges. I really love Magnetic Field, it's a huge enabler in this matchup.


Wurmwood tries to connect Fuel Cache's cloud with Cassius forest and Strange Growth to create a huge line of trees I cannot see through. It doesn't work out 100% because the pre-measuring isn't there: Assumption is the mother of all fuckups. 1-1 on CP.


I clear out the left side, do horrible amounts of damage centrally with feat, Nemo is safe and I have jammed the right flank comfortably with the big Lances on the left flank all safe and sound. Wurmwood concedes the game as it's effectively over.


Victory to the Swans!

:: Evaluation ::

Finding the right balance between proper aggression and respecting Nemo3's threat ranges is something I experience just about all of my opponents struggling with. It has to do with not knowing the matchup. In this game Wurmwood's simply too cautious, ends up not claiming enough table space and Nemo forces out a scenario angle which in turn means Wurmwood feats in a relatively passive position (rarely a good thing when he's pressured on scenario) and I simply consolidate to take the win once feat is done. Circle should've gotten further up with a more aggressive feat.

Obviously the LoS-denialmistake was big as well, but truly I'm not sure if it mattered that much. Indeed the left flank was thoroughly lost and Wurmwood was running out of bodies for souls/trees.

Once Nemo3 gets decent vision on feat this is just brutal. Dynamo makes a mess of Circle heavies, especially DEF10 Megalith!

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