I got in a game today against Lylyth3. This is a hard opponent for Haley3 to meet I think and I really need practice here. An excellent opportunity in other words.
:: Lists ::
Cygnar:
Major Prime Victoria Haley - WJ: +25
- Haley Past
- Haley Future
- Grenadier - PC: 9 (Battlegroup Points Used: 9)
- Grenadier - PC: 9 (Battlegroup Points Used: 9)
- Thorn - PC: 13 (Battlegroup Points Used: 7)
- Ironclad - PC: 12
Journeyman Warcaster - PC: 4
- Charger - PC: 9
Ragman - PC: 4
Rhupert Carvolo, Piper of Ord - PC: 4
Storm Lances - Leader & 4 Grunts: 20
Trencher Infantry - Leader & 9 Grunts: 16
Opponent:
:: Pre-Battle Thoughts & Deployment ::
We were playing The Pit and I went first. Basically I was aiming to get Prime behind a piece of cover and play around the denied assassination this helps provide me. I set up the army symmetrically and intended to respond to his positioning.
:: Game ::
With the Grenadiers firmly opposite the Archangel I was good to advance. Distortion is cast but I have no use for Supremacy in this matchup.
Lylyth kills the two Lances on my right flank. In hindsight I should probably have sent them all over on my left flank. Wind Wall is cast. The Archangel takes care to stay outside of 16" from the Grenadiers. Typhon runs up aggressively.
With the big distances and no scenario angles I feel like I'm at a loss here. What do I do? Pushing up doing nothing feels like a bad play. In the end I find an opening on Typhon: Feat, Force Hammer into Lylyth, follow up with Future and lastly charge with 2 Trenchers. I fail to kill him unfortunately (I later checked OddsMachine which put it at 61%) but I'm now committed. The Grenadiers try and land lucky scatters on Blackfrost's but the boosted damage rolls aren't high enough.
Lylyth needs to get a lot of work done and feats. I lose 7 Trenchers, one Grenadier and the Ironclad. All in all this isn't half bad, especially considering how much he has to commit positioning-wise to get this done.
My main objective this turn is to kill Typhon + Archangel. I reckon the first will go down to Future and Thorn while the latter will likely go down to Lances + Grenadier + Charger with help from Ragman.
It all works out in the end and I even have some left over shots to pump into the Bolt Thrower. It ends up surviving on but a single box, Spirit intact.
Lylyth has lost the attrition game, her CPs aren't high enough and thus it's down to Legion's favourite win condition: Assassination. She needs some crazy dice to make this happen. Lady luck doesn't offer the necessary help and with that, the game is over.
:: Evaluation ::
I struggle to truly understand this matchup. It feels so bad when I play it but whenever I look at pictures afterwards it doesn't seem half as bad. I guess it boils down a lot to not really understanding Haley3 properly.
Getting Prime behind an obstruction is obviously big in this matchup, however most of the maps I've played in Mk. 3 enable this somehow. Using jacks to block off some angles might be necessary though.
The Archangel struggles in this matchup because it is so vulnerable. I'd be eager to see how a non-Gargantuan Lylyth list performs here. Perhaps I get the chance soon.
(Lylyth 3) Lylyth, Reckoning of Everblight [+29]
- Archangel [37]
- Typhon [24]
- Nephilim Bolt Thrower [11]
- Naga Nightlurker [8]
Blackfrost Shard [9]
Blighted Nyss Shepherd [1]
Blighted Nyss Shepherd [1]
Blighted Nyss Shepherd [1]
The Forsaken [4]
Strider Deathstalker [4]
Strider Deathstalker [4]
:: Pre-Battle Thoughts & Deployment ::
We were playing The Pit and I went first. Basically I was aiming to get Prime behind a piece of cover and play around the denied assassination this helps provide me. I set up the army symmetrically and intended to respond to his positioning.
:: Game ::
With the Grenadiers firmly opposite the Archangel I was good to advance. Distortion is cast but I have no use for Supremacy in this matchup.
Lylyth kills the two Lances on my right flank. In hindsight I should probably have sent them all over on my left flank. Wind Wall is cast. The Archangel takes care to stay outside of 16" from the Grenadiers. Typhon runs up aggressively.
With the big distances and no scenario angles I feel like I'm at a loss here. What do I do? Pushing up doing nothing feels like a bad play. In the end I find an opening on Typhon: Feat, Force Hammer into Lylyth, follow up with Future and lastly charge with 2 Trenchers. I fail to kill him unfortunately (I later checked OddsMachine which put it at 61%) but I'm now committed. The Grenadiers try and land lucky scatters on Blackfrost's but the boosted damage rolls aren't high enough.
Lylyth needs to get a lot of work done and feats. I lose 7 Trenchers, one Grenadier and the Ironclad. All in all this isn't half bad, especially considering how much he has to commit positioning-wise to get this done.
My main objective this turn is to kill Typhon + Archangel. I reckon the first will go down to Future and Thorn while the latter will likely go down to Lances + Grenadier + Charger with help from Ragman.
It all works out in the end and I even have some left over shots to pump into the Bolt Thrower. It ends up surviving on but a single box, Spirit intact.
Lylyth has lost the attrition game, her CPs aren't high enough and thus it's down to Legion's favourite win condition: Assassination. She needs some crazy dice to make this happen. Lady luck doesn't offer the necessary help and with that, the game is over.
Victory to the Swans!
:: Evaluation ::
I struggle to truly understand this matchup. It feels so bad when I play it but whenever I look at pictures afterwards it doesn't seem half as bad. I guess it boils down a lot to not really understanding Haley3 properly.
Getting Prime behind an obstruction is obviously big in this matchup, however most of the maps I've played in Mk. 3 enable this somehow. Using jacks to block off some angles might be necessary though.
The Archangel struggles in this matchup because it is so vulnerable. I'd be eager to see how a non-Gargantuan Lylyth list performs here. Perhaps I get the chance soon.
Even with cover Haley is only a 20... Lylth only needs to hit 1 12 w/ naga animus... Seems bad.
SvarSlettWhich situation are you referring to?
Slett