For game 2, my opponent got a little help right off the bat. We discussed some key points from game 1 and went at it again!
:: Lists ::
Cygnar:
(Stryker 3) Lord General Coleman Stryker [+28]Opponent:
- Ironclad [12]
- Thorn [13]
- Squire [5]
- Ironclad [12]
Storm Lances (max) [20]
Storm Lances (min) [12]
Trencher Infantry (max) [16]
Lanyssa Ryssyl, Nyss Sorceress [3]
Gobber Tinker [2]
Ragman [4]
Rhupert Carvolo, Piper of Ord [4]
Wurmwood
- Feral Warpwolf
- Warpwolf Stalker
- Megalith
- Argus
Blackclad Wayfarer
Max. Reeves
2x Sentry Stones
Shifting Stones
:: Pre-Battle Thoughts & Deployment ::
I won the roll-off and deployed largely the same but with the jacks a little closer. Circle went for a central deployment.
:: Game ::
I push up on the right flank and I'm kind of hoping I have so much there that Wurmwood won't commit.
Wurmwood decides to blow his feat to allow sentry stones to get work done. They are lucky and both generate 3 fury so a handful of Trenchers die.
With my opponent being so cautious with his beasts under feat I can actually get a decent amount of positioning done now.
The Reeves got jammed thoroughly on the left flank and clumsily didn't make room for the warbeasts to get through and help out. Furthermore it was basically impossible to get anything in there for Hellmouthing the Lances out as well so my opponent had a very ineffective turn.
It's feat turn! I kill Megalith, the objective, almost all the Reeves and the Feral. Stryker made a fairly unnecessary play here and ended up being rather exposed. 0 focus camped. I was hoping Escort and the accompanying Ironclad would prove to be enough.
Seeing few options out of this mess my opponent went for an assassination run. After some crazy initial dice he failed to land the Hunter's Mark needed to get his Argus in range of Stryker. With that, mr. Patriot survived and the game was over.
Victory to the Swans!
:: Evaluation ::
Better than the first game for sure! Two mistakes stand out: The beasts not going aggro enough bottom of 1 and the Reeves not leaving corridors for the beasts to go through bottom of 2. Combined these mistakes gave me too much space and time which I managed to capitalize on and bring home another win from a 3-0 scenario play top of 3.
A couple of games more and I fear my opponent would get the hang of this and turn the sheer power of the matchup against me. After all, Stryker3 doesn't have a lot of game against Wurmwood.
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